Things I liked:
The map is great, like others said I really appreciate the verticality, of it, there are a lot of nice roads throughout the map. Early in the game I often found myself wanting to just drive to new events instead of fast traveling since it was so nice to see.
I both like and dislike the progression system. Overall, it is certainly better than what we’ve had in the games leading up to FH6, where you were showered with cars and credits as soon as you booted up the game. It was a big step in the right direction, but I can’t help but feel like I wanted more. I liked that they restricted races to certain wristband levels and the races themselves had restrictions the first time you played, but I feel like they could’ve done a little more with it, especially for dirt/cc races I felt there wasn’t much unique about the restrictions between different races. The writing also definitely felt a little funky. Again, I think it is much better than FH5, but the story was kind of lackluster and didn’t have that spark that FH1 had.
Graphics are amazing (as always). I’m also happy that we get seasons that actually feel like they significantly change the map, unlike FH5.
I think the car sounds are generally a step up from FH5.
Physics are nice to drive with for the most part.
Things I didn’t like:
I wish they didn’t cut so many cars from the car list to drip feed content later. I understand the Festival Playlist system has sort of cemented itself in Horizon, but I’ve never been a big fan of it.
With a map of this size, it’s ridiculous there are so few races. There are entire areas of the map that would make great tracks, and yet there are no races there (or it is a CC race). Especially in Tokyo, there’s like 3 circuits? And one of those is just driving on the highway the whole time. Extremely frustrating because there are lots of good layouts that could’ve been done. I actually counted up all the races in FH6, and across Road, Dirt, CC, Street, and Togue races there are 93 events, plus. And since Street/Togue don’t count towards your main progression, that means 2/3 of the races you need to do to unlock new things are off-road races. Anyway, in FH5 we had: 105 races (across dirt/cc/road/street), 4 midnight battles, 4 showcases, and 7 expeditions. In FH1 we had 70 races (road/dirt), 30 street races, 10 showcases, and 7 1v1s. It’s ridiculous that on such a huge and diverse map there is so little to do in terms of actual content. PGG really dropped the ball on this, and considering they only added 4 sprint races (plus the oval circuit and the winter circuit, but idk if I count those tbh) over the lifespan of FH5, I don’t have much hope we will get more tracks. One of my biggest issues.
Random bugs and glitches. I’ve heard it’s worse on PC.
This has never been a big sticking point for me, but it’s silly that some cars STILL haven’t gotten new scans, especially for ones that from my understanding they sort of hyped up that would get new scans, like the AE86.
Eventlab has seen a lot of props cut, and a lot of seemingly basic ones are just missing. Like you’d think a traffic cone would be a pretty basic one to have, but it is just not in there. It’s also has finicky as ever to work in. You can’t use photo mode in a multiplayer Eventlab, limiting the types of photos you can take in the game. Nor can you use drone mode either. Or cinematic camera. And like others said it is tedious, and the AI is always messed up in their driving line.
Photo mode itself, while I think it is alright, you should be able to do raise your camera more than 4 meters off the ground, that’s so dumb and would be very easy to fix.
I don’t dislike the music selection, but it certainly got old very fast, even with me switching stations. Eventually I just started playing my own music and muted in the in game music.
The livery editor is badly outdated and in need of a revamp. I mean, why are liveries still so pixelated? It’s not 2012 anymore.
Single-player AI is really annoying, crazy rubber banding on high difficulties, very inconsistent between race types and specific tracks, and busted in CC. I shouldn’t need to always be changing my difficulty before every race.
The voice acting for certain characters really made me roll my eyes, it felt like they weren’t even trying or it was the first time they had ever read the script or heard or that car. Especially the Larry Chen story, that was like comedically bad, I felt like I was listening to NBA2K voicelines.
And lastly, I think the customization was a let-down. The new Forza aero looks alright on some newer cars, but it doesn’t fit on older cars as it is a modern aero design. I wish there was an option to just put a splitter and no tow hook. Or to just be able to adjust the other custom wings and not be forced to use Forza aero. They could at least give us the option to customize out wings a little and to use different wing tips and whatnot. I guess it’s just disappointing.
Overall:
FH6 is an alright game, and I would buy it again, but I’m left wanting more.